tag:blogger.com,1999:blog-3251496424644654781.post8367011565815059434..comments2023-09-12T10:29:30.353-07:00Comments on Tales From Midlands: THE SWEET MEDICINE OF SPRINGBrooser Bearhttp://www.blogger.com/profile/08487438364129415650noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3251496424644654781.post-31889545443973674092016-05-31T11:24:26.282-07:002016-05-31T11:24:26.282-07:00A steel trap the human mind does not need to be. C...A steel trap the human mind does not need to be. Complex systems of note-taking trump memory. People who lose their short term memories maintain their day to day functioning through note-taking reminders. General Patton had severe dyslexia and could not retain what he read in a book. He had a system of marking and underlining books in his library, that he could always retrieve the relevant information he forgot existed. Brooser Bearhttps://www.blogger.com/profile/08487438364129415650noreply@blogger.comtag:blogger.com,1999:blog-3251496424644654781.post-47679259125010086952016-05-23T16:51:47.623-07:002016-05-23T16:51:47.623-07:00Even then I'd get things messed up. I forget w...Even then I'd get things messed up. I forget who did what at one game! I know my brain, and take pretty detailed notes just to keep things straight. A steal trap my mind is not. I've come to terms with this :)RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-3251496424644654781.post-8187314702918050992016-05-23T16:01:42.933-07:002016-05-23T16:01:42.933-07:00Events of both games take place in the same settin...Events of both games take place in the same setting. Players in one are NPC's in the other. They are all loosely connected by being the students of the same fencing master, same Dojo, of you will. The adventure I am running in one, I already ran with the other group, and the adventure I will run for the group this weekend, I will run eventually with the other group. Journey to the Rock is the overland mission that my Pennsy group prefers, suitably military. The adventure I am working on now for the home group is the sample Abbey dungeon found in Gygax's DMG. The Pennsy group are a bunch of religious zealots, if you will, they hate giant insects, the undead, the beholders, probably afraid of things demonic, but oouwardly dismissing it as unrealistic. On top of that ghouls featured prominently in the last megadungeon I had, so I don't want to be giving them more of the same. The Home Group has no such hangups, and they enjoy the immersion of anything I throw at them.<br /><br />Actually, the Home Group has more of a story none-encounter game. One of the players rolled a 98 for social standing, making his PC just a hair shy of royal nobility. Rest of the players are his retinue. Castle Caldwell, our Aristiocrat acted the Sheriff and ran the squatters out of the Moathouse. The Moathousde was the property of the rival less than wholesome vassals, and they sold it to the merchant, then refused to hire out their men at arms to clear out the squatters, hoping to keep both, the property and the merchant's money. Into this stumble the players, and the Nobleman PC on the psur of the moment proposes to the Merchant's beautiful daughter. Greedy Merchant loves it, to marry into nobility. The Mechant's daughter is horrified, she is in love with an older and shallow troubadour, and the PC's family are horrified - they wouldn't care of the girl was deflowered and kept a concubine, but to marry a commoner?! The last session was all role playing encounters dealing with the fallout and the conseqauences. And, they still have to find a magic user to join their party. <br /><br />Dungeon expedition is looming in the background.<br /><br />As you can see, not that hard - I am running the same material for two groups.Brooser Bearhttps://www.blogger.com/profile/08487438364129415650noreply@blogger.comtag:blogger.com,1999:blog-3251496424644654781.post-57598567711698243322016-05-23T11:26:44.386-07:002016-05-23T11:26:44.386-07:00There is no way that I could run 2 different games...There is no way that I could run 2 different games for two different groups at once . . . well, I probably could, but it wouldn't be up to my standards. I get confused, and I think about the game all the time, thinking of what can be altered or changed to make it better. <br /><br />If the players fail to complete a task that they had started, such as breaking into a thieves guild, stealing an item and getting out of town; then they go to the inn, which then I have to decide what the thieves are going to do about it. There are obvious solutions, but I like enemies that rarely do the obvious so this can be tough. Closing for the night is tougher than it sounds. Just because the players all went home, doesn't mean that the DMs job is over, I've got to take notes on the game, what we got done, detail any loose ends, plan the prep for next session, and judge my game on a technical level to see how I can improve. If I can help the players get better, I'll try to figure that out too. All of this stuff is enormous fun for me, but I can afford to be single minded, and I like that. However, I am impressed at the ambition you have of running multiple games at once. I think that that would scare the hell out of most Dungeon Masters.RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.com